Fly through space amongst a pulsating rainbow music visualisation
Strike the Colour was a music visualizer for Android during the early Google Cardboard days. I learned Unity during its development. It featured a truly awful soundtrack composed by me and easily 500 polygons.
Originally devised as a frenetic, intense obstacle-dodging game, Strike the Colour evolved into a peaceful, flight-focused music visualization experience – a mood and style that I discovered to be more interesting in VR than in other mediums.